![]() In this case some of the buffered audio can be used while the CPU catches up. The purpose of pre-rendering is to allow for short spikes in CPU load when your computer can't keep up 'real-time'. ![]() The length of the segments is set by the Buffer length in the Audio Settings. Why do underruns happen? - Live audio is rendered, ahead of time, in small segments that are sent to your audio interface. The good news is, CPU load can be lowered if you take the time to make some adjustments to FL Studio as shown below. If your CPU load climbs too high, you will hear clicks, pops or stuttering in the live audio.
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